AI Insights · Timothy · January 2023
Top 5 Historical Games on iOS in Europe Q4 2022
Discover the performance of the top 5 historical games on iOS in Europe during Q4 2022, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2022, several historical games on the iOS platform in Europe demonstrated impressive performance metrics. Below is a detailed look at the top 5 historical games, based on data from Sensor Tower.
Royal Match
From Dream Games, Royal Match saw a notable increase in weekly revenue, starting at around $948K in late September and peaking at approximately $1.15M by the end of December. Weekly downloads also exhibited a significant upward trend, beginning at 133K and reaching 235K in the same period. The game maintained an increasing number of active users, growing from 1.22M to 1.71M over the quarter.
Rise of Kingdoms
Published by Lilith Games, Rise of Kingdoms experienced fluctuating weekly revenue, starting at $717K and peaking at around $1.09M towards the end of December. Downloads varied as well, with a notable increase from 23K to 50K. Active users rose from 332K to 391K across the quarter.
Guns of Glory: Lost Island
FunPlus International AG's Guns of Glory: Lost Island displayed stable weekly revenue, fluctuating between $277K and $349K. Weekly downloads showed variability, starting at 475 and reaching a high of 3.5K in mid-November. Active users grew from 8.1K to 10.3K before stabilizing at around 9.6K by the end of the quarter.
Rise of Castles: Fire and War
LONG TECH NETWORK LIMITED's Rise of Castles: Fire and War maintained consistent weekly revenue, starting at $394K and ending the quarter at approximately $367K. Downloads peaked at around 22K in mid-October but settled around 14K by the end of December. Active users showed a steady trend, increasing from 77K to 89K.
June’s Journey: Hidden Objects
Wooga's June’s Journey: Hidden Objects saw weekly revenue start at $419K, dip to around $177K, then rise again to $332K by the end of December. Downloads remained relatively stable, ranging from 11K to 20K. Active users also remained steady, fluctuating around 260K to 272K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.